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Leetcode
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    • Two-Pointer Technique
      • Two-pointer Technique - Scenario I
      • Reverse String
      • Array Partition I
      • Two Sum II - Input array is sorted
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      • Remove Element
      • Max Consecutive Ones
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    • Conclusion
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      • Rotate Array
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      • Introduction - Singly Linked List
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      • Design Linked List
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      • Linked List Cycle
      • Linked List Cycle II
      • Intersection of Two Linked Lists
      • Remove Nth Node From End of List
      • Summary - Two-Pointer in Linked List
  • Problems
    • 1. Two Sum
    • 2. Add Two Numbers
    • 7. Reverse Integer
    • 9. Palindrome Number
    • 11. Container With Most Water
    • 12. Integer to Roman
    • 13. Roman to Integer
    • 14. Longest Common Prefix
    • 15. 3Sum
    • 21. Merge Two Sorted Lists
    • 26. Remove Duplicates from Sorted Array
    • 27. Remove Element
    • 28. Find the Index of the First Occurrence in a String
    • 34. Find First and Last Position of Element in Sorted Array
    • 35. Search Insert Position
    • 43. Multiply Strings
    • 49. Group Anagrams
    • 50. Pow(x, n)
    • 54. Spiral Matrix
    • 58. Length of Last Word
    • 66. Plus One
    • 67. Add Binary
    • 69. Sqrt(x)
    • 73. Set Matrix Zeroes
    • 75. Sort Colors
    • 88. Merge Sorted Array
    • 104. Maximum Depth of Binary Tree
    • 121. Best Time to Buy and Sell Stock
    • 122. Best Time to Buy and Sell Stock II
    • 136. Single Number
    • 146. LRU Cache
    • 189. Rotate Array
    • 206. Reverse Linked List
    • 217. Contains Duplicate
    • 219. Cotains Duplicate II
    • 226. Invert Binary Tree
    • 238. Product of Array Except Self
    • 242. Valid Anagram
    • 268. Missing Number
    • 283. Move Zeroes
    • 350. Intersection of Two Arrays II
    • 383. Ransom Note
    • 389. Find the Difference
    • 412. Fizz Buzz
    • 414. Third Maximum Number
    • 445. Add Two Numbers II
    • 448. Find All Numbers Disappeared in an Array
    • 459. Repeated Substring Pattern
    • 485. Max Consecutive Ones
    • 509. Fibonacci Number
    • 637. Average of Levels in Binary Tree
    • 657. Robot Return to Origin
    • 682. Baseball Game
    • 704. Binary Search
    • 705. Design HashSet
    • 709. To Lower Case
    • 724. Find Pivot Index
    • 876. Middle of the Linked List
    • 896. Monotonic Array
    • 860. Lemonade Change
    • 905. Sort Array By Parity
    • 916. Word Subsets
    • 941. Valid Mountain Array
    • 976. Largest Perimeter Triangle
    • 977. Squares of a Sorted Array
    • 1041. Robot Bounded In Circle
    • 1051. Height Checker
    • 1089. Duplicate Zeros
    • 1232. Check If It Is a Straight Line
    • 1275. Find Winner on a Tic Tac Toe Game
    • 1295. Find Numbers with Even Number of Digits
    • 1299. Replace Elements with Greatest Element on Right Side
    • 1342. Number of Steps to Reduce a Number to Zero
    • 1346. Check If N and Its Double Exist
    • 1476. Subrectangle Queries
    • 1480. Running Sum of 1d Array
    • 1491. Average Salary Excluding the Minimum and Maximum Salary
    • 1502. Can Make Arithmetic Progression From Sequence
    • 1523. Count Odd Numbers in an Interval Range
    • 1572. Matrix Diagonal Sum
    • 1672. Richest Customer Wealth
    • 1768. Merge Strings Alternately
    • 1752. Check if Array Is Sorted and Rotated
    • 1769. Minimum Number of Operations to Move All Balls to Each Box
    • 1790. Check if One String Swap Can Make Strings Equal
    • 1800. Maximum Ascending Subarray Sum
    • 1822. Sign of the Product of an Array
    • 1930. Unique Length-3 Palindromic Subsequences
    • 1991. Find the Middle Index in Array
    • 2185. Counting Words With a Given Prefix
    • 2235. Add Two Integers
    • 2236. Root Equals Sum of Children
    • 2270. Number of Ways to Split Array
    • 2381. Shifting Letters II
    • 2559. Count Vowel Strings in Ranges
    • 2610. Convert an Array Into a 2D Array With Conditions
    • 2657. Find the Prefix Common Array of Two Arrays
    • 3042. Count Prefix and Suffix Pairs I
    • 3105. Longest Strictly Increasing or Strictly Decreasing Subarray
    • 3151. Special Array I
    • 3223. Minimum Length of String After Operations
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  • Example 1
  • Example 2
  • Example 3
  • Constraints
  • Hint-1
  • Hint-2
  • Solution

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  1. Problems

1041. Robot Bounded In Circle

🟧 Medium

On an infinite plane, a robot initially stands at (0, 0) and faces north. Note that:

  • The north direction is the positive direction of the y-axis.

  • The south direction is the negative direction of the y-axis.

  • The east direction is the positive direction of the x-axis.

  • The west direction is the negative direction of the x-axis.

The robot can receive one of three instructions:

  • "G": go straight 1 unit.

  • "L": turn 90 degrees to the left (i.e., anti-clockwise direction).

  • "R": turn 90 degrees to the right (i.e., clockwise direction).

The robot performs the instructions given in order, and repeats them forever.

Return true if and only if there exists a circle in the plane such that the robot never leaves the circle.

Example 1

Input: instructions = "GGLLGG" Output: true Explanation: The robot is initially at (0, 0) facing the north direction. "G": move one step. Position: (0, 1). Direction: North. "G": move one step. Position: (0, 2). Direction: North. "L": turn 90 degrees anti-clockwise. Position: (0, 2). Direction: West. "L": turn 90 degrees anti-clockwise. Position: (0, 2). Direction: South. "G": move one step. Position: (0, 1). Direction: South. "G": move one step. Position: (0, 0). Direction: South. Repeating the instructions, the robot goes into the cycle: (0, 0) --> (0, 1) --> (0, 2) --> (0, 1) --> (0, 0). Based on that, we return true.

Example 2

Input: instructions = "GG" Output: false Explanation: The robot is initially at (0, 0) facing the north direction. "G": move one step. Position: (0, 1). Direction: North. "G": move one step. Position: (0, 2). Direction: North. Repeating the instructions, keeps advancing in the north direction and does not go into cycles. Based on that, we return false.

Example 3

Input: instructions = "GL" Output: true Explanation: The robot is initially at (0, 0) facing the north direction. "G": move one step. Position: (0, 1). Direction: North. "L": turn 90 degrees anti-clockwise. Position: (0, 1). Direction: West. "G": move one step. Position: (-1, 1). Direction: West. "L": turn 90 degrees anti-clockwise. Position: (-1, 1). Direction: South. "G": move one step. Position: (-1, 0). Direction: South. "L": turn 90 degrees anti-clockwise. Position: (-1, 0). Direction: East. "G": move one step. Position: (0, 0). Direction: East. "L": turn 90 degrees anti-clockwise. Position: (0, 0). Direction: North. Repeating the instructions, the robot goes into the cycle: (0, 0) --> (0, 1) --> (-1, 1) --> (-1, 0) --> (0, 0). Based on that, we return true.

Constraints

  • 1 <= instructions.length <= 100

  • instructions[i] is 'G', 'L' or, 'R'.

Hint-1

Calculate the final vector of how the robot travels after executing all instructions once - it consists of a change in position plus a change in direction.

Hint-2

The robot stays in the circle if and only if (looking at the final vector) it changes direction (ie. doesn't stay pointing north), or it moves 0.

Solution

My Solution

func isRobotBounded(instructions string) bool {
    x, y, degree := 0, 0, 0

    for _, step := range instructions {
        if step == 'L' {
            degree = (degree + 3) % 4
            continue
        } else if step == 'R' {
            degree = (degree + 1) % 4
            continue
        }

        switch degree {
            case 0:
                y++
            case 1:
                x++
            case 2:
                y--
            case 3:
                x--
        }
    }

    return degree != 0 || x == 0 && y == 0
}

Optimal solution

func isRobotBounded(instructions string) bool {
    // Directions: North, East, South, West
    directions := [][]int{
        {0, 1},  // North
        {1, 0},  // East
        {0, -1}, // South
        {-1, 0}, // West
    }

    // Initial position and direction index
    x, y, dir := 0, 0, 0

    for _, instruction := range instructions {
        switch instruction {
        case 'G':
            x += directions[dir][0]
            y += directions[dir][1]
        case 'L':
            dir = (dir + 3) % 4 // Turn left
        case 'R':
            dir = (dir + 1) % 4 // Turn right
        }
    }

    // The robot is bounded if:
    // 1. It is back at the origin, or
    // 2. It is not facing north (dir != 0)
    return (x == 0 && y == 0) || dir != 0
}
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