1275. Find Winner on a Tic Tac Toe Game
🟩 Easy
Tic-tac-toe is played by two players A and B on a 3 x 3 grid. The rules of Tic-Tac-Toe are:
Players take turns placing characters into empty squares
' '.The first player
Aalways places'X'characters, while the second playerBalways places'O'characters.'X'and'O'characters are always placed into empty squares, never on filled ones.The game ends when there are three of the same (non-empty) character filling any row, column, or diagonal.
The game also ends if all squares are non-empty.
No more moves can be played if the game is over.
Given a 2D integer array moves where moves[i] = [rowi, coli] indicates that the i^th move will be played on grid[rowi][coli]. return the winner of the game if it exists (A or B). In case the game ends in a draw return "Draw". If there are still movements to play return "Pending".
You can assume that moves is valid (i.e., it follows the rules of Tic-Tac-Toe), the grid is initially empty, and A will play first.
Example 1

Input: [[0,0],[2,0],[1,1],[2,1],[2,2]] Output: "A" Explanation: A wins, they always play first.
Example 2

Input: [[0,0],[1,1],[0,1],[0,2],[1,0],[2,0]] Output: "B Explanation: B wins
Constraints
1 <= moves.length <= 9moves[i].length == 20 <= rowi, coli <= 2There are no repeated elements on
moves.movesfollow the rules of tic tac toe
Hint-1
It's straightforward to check if A or B won or not, check for each row/column/diag if all the three are the same.
Hint-2
Then if no one wins, the game is a draw if the board is full, i.e. moves.length = 9 otherwise is pending.
Solution
My Solution
func tictactoe(moves [][]int) string {
grid := [3][3]int{}
for i, move := range moves {
grid[move[0]][move[1]] = i&1 + 1
}
for i := 0; i < 3; i++ {
if player := grid[i][i]; player != 0 {
if (grid[i][0] == grid[i][1] && grid[i][0] == grid[i][2]) ||
(grid[0][i] == grid[1][i] && grid[0][i] == grid[2][i]) {
return string(byte('@' + player))
}
}
}
if player := grid[1][1]; player != 0 {
if (grid[0][0] == grid[2][2] && grid[0][0] == player) ||
(grid[2][0] == grid[0][2] && grid[2][0] == player) {
return string(byte('@' + player))
}
}
if len(moves) != 9 {
return "Pending"
}
return "Draw"
}Optimal solution
func tictactoe(moves [][]int) string {
// Initialize score arrays
rows, cols := [3]int{}, [3]int{}
diagonal, antiDiagonal := 0, 0
// Iterate over moves
for i, move := range moves {
player := 1 // Player A
if i%2 == 1 {
player = -1 // Player B
}
row, col := move[0], move[1]
// Update scores
rows[row] += player
cols[col] += player
if row == col {
diagonal += player
}
if row+col == 2 {
antiDiagonal += player
}
// Check for a winner
if rows[row] == 3 || cols[col] == 3 || diagonal == 3 || antiDiagonal == 3 {
return "A"
}
if rows[row] == -3 || cols[col] == -3 || diagonal == -3 || antiDiagonal == -3 {
return "B"
}
}
// Determine game state
if len(moves) == 9 {
return "Draw"
}
return "Pending"
}
Leetcode: link
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